#pragma once
class WPENGIN_API CSkyBox : public ISceneNode
{
public:
	CSkyBox(LPCTSTR strTexture);
	~CSkyBox(void);
     virtual void OnD3D9FrameRender( float fElapsedTime );
	 virtual void Update( float gameTime );
	 void SetViewInverse(const D3DXMATRIX & matViewInverse);
	 CCubeTexture * m_pCubeTexture;
	 CFXShaderEffect * m_pShader;
 
};


